I have also slightly adjusted her head - it looked a little skewed to me this morning ( a night's sleep changes everything), so I simply selected it, chose Distort, and skewed it back the way I think it should be. Looks right now. Until morning, anyway.
我还稍微调整了她的头——今早它看起来有点儿朝我这歪斜(睡一晚上改变了所有的事情哦),所以我很简单地选择头部,然后选择“扭曲”,然后把它朝我认为应该的方向倾斜回来。现在看看就对罗。无论如何,到早晨时是这样。
Then I do the hair, eyes, lips, and ribbons - anything that will be a different color than skin. Why? No particular reason, it's just what I do. I'll use white for highlights, at varying opacity, and the same yellow as the hair, using Multiply, to darken other areas of the hair, as well as some red-brown and orange. Then I pick a skin color, starting with a warm, slightly yellowish tan, at perhaps 35%, and use the bucket tool to fill the face. Then I add a little magenta, but not too much to make it cool - 15%, and then in this case, that looked too dark, so I added some white.
然后我处理头发、眼睛、嘴唇还有丝带——所有的都和皮肤颜色不同。为什么?没有特殊原因,我就是这么做了呗。我要是用白色作为高光,变化不透明度,再使用和头发一样的黄色,应用Multiply,暗化头发的其它部分,就像是红棕色和橙色。然后我选了一个皮肤的颜色,暖色调的微微发黄的棕褐色,大概35%,然后使用涂料桶工具开始填充脸部。再往后,我加了一些品红色,不过不多,使之冷一些——15%,在这个例子中看起来有些暗了,所以我加了一些白色。
图片八:

Then I sample the face, and use the bucket (assuming all the lines are closed - which they weren't) to fill the rest of the body, and a slight blue with a bit of the flesh color for the pants.
我在脸部取样,使用油漆桶(假设所有的线条都闭合了——其实不会)来填充剩余的身体部分,短裤使用带一些肉色的淡蓝色。
图片九:

All this takes longer to type and post than to do...
Next - shading. I'll leave the dog and butterfly for last, because I need to use the main figure as the touchstone - everything must work with her colors when she's finished, including the eventual forest background
所有这些花了比画更长的时间来打字和粘贴……
下一步——阴影。我将把狗和蝴蝶放在最后,因为我需要使用主角作为标准——完成的时候所有东西必须配合她的色彩,包括最后的丛林背景。
Rendered version, no skirt yet. First I render the whole figure; then, when I do the skirt on another level, I can adjust the transparency.
渲染过的版本,还没有裙子。首先我给整个图案着色,之后当我在另一层上描绘裙子的时候我就可以调整透明度。
图片十:

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